For my final assignment I want to try to generate streets with an algorithm like this:
For the starting points I will choose some of the ends of existing streets outside the boundary, so they can be connected over my plot. On the crossings of some streets, I want to generate squares based on attractors. Maybe it will work with this technique:
dex=6 I also plan to arrange greenery on the squares. This is also the way I hope my parcels can be generated. I would sort out the ones around the squares, that are too small. The building blocks will be generated as we learned and did in class and I will try to control their density and their height with the same attractors, that control the squares. That way, both, density and height, will be smaller, the nearer they are to the squares. Moreover, the plot boundary should be an attractor for the building heights. That way, the buildings near the boundary will better fit in to the existing buildings around the plot ...